The guide to the chase path in the simulated universe for Honkai: Star Rail. Learn how to unlock resonance, improve path resonance, and get a list of hunting benefits.
Table of Contents
- The hunting function
- Priority for resonance formation
- best blessing
Features of Hunt Path
- Critical Boost DMG helps you finish stages faster!
- SPD Boost and Advanced Forward increase actions
- Extremely versatile and works well with other trails
The overwhelming firepower is perfect for farming!
▲ With enough blessings, you can continue to perform consecutive actions by defeating weaker enemies!
The Blessings of The Hunt focuses on increasing DMG through CRIT hit buffs and the number of actions through SPD Boost and Advanced Forward. The strategy is to "defeat before you are defeated" by increasing firepower rather than relying on durability.
While it might not be the best choice for stages where you can hardly win, its high firepower makes it perfect for fast farming.especially for flat ornaments.
Compatible Characters and Best Hunt Team Builds
Compatible characters
Soul | Yanqing | and hang |
Good match with most DPS
Many benefits of the hunt are easy to trigger andcan increase DMG of various DPS. However, some require consecutive actions or high CRIT hit values, making Hunt characters like Soul, Yanqing, and Dan Heng best suited to use them.
Empfohlene Team-Comps
soul mate
DPS | Support | healer | Support |
---|---|---|---|
Soul | Bronya | Natasha | Tingyun |
Rolle | |||
Soul | DPS with superior action speed. | ||
Bronya | Support that increases allies' DMG and number of actions. | ||
Natasha | Healers with the ability to remove debuffs. | ||
Tingyun | Support that regenerates energy and increases damage. |
A team focused on the high-speed DPS soul, with solid support and their excellent compatibility with "Hunt" Blessing,aims to quickly overwhelm the enemy with speed and firepower.
The team is designed to overwhelm enemies with damage. If the team fails, replace one of the supports with a highly resistant Fire Trailblazer or a weak sub-DPS type.
How to use path resonance and best resonance formation
Path Resonance: The Hunt
resonance formation | Effect |
---|---|
![]() | Spend 100 energy points to use this ability and resonate with Path of the Hunt, dealing wind damage to all enemies based on the current ATK of the character who currently has the highest ATK. |
Priority for resonance formation
The Resonance Formation is an ability effect in the simulated universe and can be selected and obtained when the Blessing of the Hunt is obtained on 6/10/14.
resonance formation | Recommendation/enhanced effect |
---|---|
![]() | ★★・When Path Resonance: The Hunt deals damage, enemies whose HP is below 50% are guaranteed to get CRIT hits with CRIT DMG of 50%. When the enemy is defeated, 50% energy is regenerated. |
![]() | ★★★Increase Path Resonance energy limit from 100 to 200 points. When an ally's turn begins, an additional 3% energy is regenerated into Path Resonance. |
![]() | ★★・When you use Path Resonance, the ally with the highest ATK will take an instant turn and gain Light Chasing Sky Arrow, which lasts until the ally uses an ability.Light Chasing Sky Arrow: CRIT damage is increased by an amount equal to 50% of the CRIT rate. Gains an extra turn after defeating the enemy. This effect cannot be triggered repeatedly. |
Increase the frequency of the weather resonance
When improving Path Resonance, prioritize achieving the perfect target. Hunting characters do not have many AoE attacks, but increase the frequency of path resonancemakes it easier to deal with enemies summoned by the boss.
Second, "Star Hunter" is recommended, which increases the CRIT-DMG of the primary DPS and gives him an instant turn.Combined with Perfect Aim, this can significantly boost key DPS actions.
Recommended blessings to obtain
Best Resonance Blessings
Focus on action commands and CRIT hits
blessing | Effect |
---|---|
![]() | After a character defeats an enemy, their action is Forward Forward and they gain multiple stacks of critical boosts. Increases CRIT Rate by 6% and CRIT DMG by 12% with each stack. Can be stacked up to 8 times. This buff can be transferred to allies at the start of the next turn. Stacks are reset when an ally is attacked. |
![]() | When a character's turn begins, they gain 1 stack of Critical Boost. Increases Critical Boost stack limit to 12 when upgraded. |
![]() | When a character breaks through an enemy's weakness, their action advances and greatly increases the damage of their next attack. |
The effects of 3-star Hunting Boons are related to Advanced Forward and the exclusive Critical Boost buff. It is recommended to reset the blessings when you have a chance to get all 3 stars this wayIncrease the number of actions and firepower in the main DPS.
Immortal Victory should be prioritized when upgrading as it requires a simple activation and can increase boss damage by defeating weaker enemies summoned by the boss.
Low rank blessings are also powerful
blessing | Effect |
---|---|
![]() | If the same character acts consecutively, its ATK is increased by 40%. This effect can stack up to 2 times. When upgraded, has a fixed 50% chance to restore 1 skill point. |
![]() | When a character defeats an enemy, he regenerates energy equal to 60%/100% of the character's maximum energy. |
![]() | If a character has a CRIT rate greater than 100% and currently has a Crit boost, the CRIT damage is increased by 3% for every 1% CRIT rate that exceeds 100%. |
![]() | For each blessing of the hunt, SPD increases by 3%/4%. This effect can be stacked a maximum of 6/9 times. |
![]() | At the end of a character's turn, their next action is to move them 8%/12%. |
![]() | When entering combat, characters' SPD increases by 30%/45% until attacked. |
There are many 1-star and 2-star perks for CRIT hit boost and speed/action order. The above boons work well with 3-star boons that have consecutive actions and CRIT hit boost effects.
Note! | Blessings other than those listed above also have effects that fit the strategy. To improve Path Resonance, get all available Hunting Items. If none are available, reset them and look for them. |
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the blessing of the hunt
blessing | Effect Increased effect |
---|---|
![]() | When a character breaks through an enemy's weakness, their action increases by 100% and increases the damage of their next attack by 50%. When a character breaks through an enemy's weakness, their action increases by 100% and increases the damage of their next attack by 75%. If the defeated enemy is an elite enemy, the action will continue for all allies. |
![]() | After a character defeats an enemy, their action is moved forward by 100%. At the start of the next turn, they get 4 stacks of critical boost. After a character defeats an enemy, their action is extended forward by 100%. At the start of the next turn, they get 7 stacks of critical boost. |
![]() | When a character's turn begins, they gain 1 stack of Critical Boost. When a character's turn begins, they gain 1 stack of Critical Boost, increasing their Critical Boost stack limit to 12. |
![]() | When an ally uses their ultimate ability, they can inherit the critical boost and the number of critical boost stacks increases by 1. When an ally uses their ultimate ability or performs a follow-up attack, they can inherit the critical boost and the number of critical boost stacks increases Boosts is increased by 1. |
![]() | When a character's turn begins, each stack of critical boosts restores the character's HP equal to 5% of their maximum HP. When a character's turn begins or after using their ultimate, the character's HP is restored equal to 5% of their maximum HP per turn. stack of critical boost. |
![]() | If the same character acts consecutively, its ATK is increased by 40%. This effect can stack up to 2 times. Increases ATK by 40% when the same characters perform consecutive actions. The effect stacks up to 2 times and has a fixed 50% chance to restore 1 skill point. This effect cannot be triggered repeatedly. |
![]() | After every 6 turns performed by all allies, the current character's action is boosted forward by 100%. This effect cannot be triggered repeatedly by the same character. After every 6 turns made by all allies, the current character's action is boosted forward by 100%. This effect cannot be triggered repeatedly by the same character. When entering a match, 5 rounds are considered to have been completed. |
![]() | When a character defeats an enemy, he regenerates energy equal to 60% of the character's maximum energy. When a character defeats an enemy, he regenerates energy equal to 100% of the character's maximum energy. |
![]() | When a character defeats an enemy, he regains his HP equal to 48% of his maximum HP. When a character eliminates an enemy's weakness, he regains HP equal to 18% of his maximum HP. When a character defeats an enemy, HP is restored equal to 48% of their maximum HP. |
![]() | If a character has a CRIT rate greater than 100% and currently has a Crit boost, the CRIT damage is increased by 3% for every 1% CRIT rate that exceeds 100%. CRIT damage can be increased by up to 150% this way. If a character has a CRIT rate greater than 100% and currently has a critical boost, the CRIT damage is increased by 3% for every 1% CRIT rate that exceeds 100%. For each stack of Critical Boost, CRIT Damage increases by an additional 0.2%. CRIT DMG can be increased by up to 200% this way. |
![]() | Increases CRIT damage by 20%. Increases CRIT damage by 30%. |
![]() | When a character breaks through an enemy's weakness, the enemy's action is delayed by 20%. When a character breaks through the enemy's weakness, the enemy's action is delayed by 30%. |
![]() | For each blessing of the hunt, SPD increases by 3%. This effect can be stacked a maximum of 6 times. For each blessing of the hunt, SPD increases by 4%. This effect can be stacked a maximum of 9 times. |
![]() | At the end of a character's turn, their next action is to advance 8%. At the end of a character's turn, their next action is to advance 12%. |
![]() | Regenerates 4 energy at the start of a character's turn. At the start of a character's turn, he regenerates 6 energy. |
![]() | At the start of a character's turn, gain an ATK boost equal to 10% of the last trading ally's ATK. This lasts until the start of the next round. At the start of a character's turn, the ally gains an ATK boost equal to 15% of the last acting ally's ATK. This lasts until the start of the next round. |
![]() | Increases CRIT rate by 11%. Increases CRIT rate by 16%. |
![]() | When entering combat, characters' SPD increases by 30% until they are attacked. When entering combat, characters' SPD increases by 45% until attacked. |
Honkai: Star Rail related guides
Recommended for beginners
Early game tips
Former captain | |
Daily tasks |
Character building and leveling up
Guide to creating characters | |
Level Up Guide | |
How to Reroll Relics | Improve light cone |
game mechanics
Best team comp | |
Settings guide | Guide to consumables |
How to change the profile | How to add friends |
database explained | message guide |
Database
characters and equipment | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
List of all characters | |||||||||||||||||||||||||||||||||||||||||
All cones of light | List of relic sets | Max-Statistik-Liste | |||||||||||||||||||||||||||||||||||||||
List of grade levels | Best relics for character | ||||||||||||||||||||||||||||||||||||||||
Grades by rarity | |||||||||||||||||||||||||||||||||||||||||
5 Sterne | 4-Sterne | Grades by match type | |||||||||||||||||||||||||||||||||||||||
Physical | Feuer | Eis | Blitz | Find | Quantitatively | Imaginary | road sign | ||||||||||||||||||||||||||||||||||
destruction | hunt | learning | Harmony | invalidity | conservation | abundance |
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